AI Insights · Timothy · October 2023
Top 5 Platformer Games on iOS in Oceania: Q3 2023
Discover the performance trends of the top 5 platformer games on iOS in Oceania during Q3 2023, including key insights on downloads, revenue, and active users.
During the third quarter of 2023, the top 5 platformer games on iOS in Oceania showcased intriguing trends in downloads, revenue, and active users. Here’s a breakdown of how each game performed based on data from Sensor Tower.
Subway Surfers experienced fluctuations in weekly revenue, peaking at $3.4K in mid-July before dipping to $1.7K at the end of the month, and then rebounding to $3.1K by late August. Weekly downloads saw a decline from 20.7K in early July to 10.7K by the end of the month, but gradually climbed back to 14.4K by the end of September. The game maintained a strong user base, with weekly active users reaching a high of 398.8K in early July and closing the quarter at 380.6K.
Geometry Dash Lite showed a consistent increase in weekly downloads, starting at 10.8K in late June and peaking at 18.3K in early September before settling at 14.9K by the end of the quarter. Active users followed a similar trend, rising from 97.6K in late June to a peak of 120.9K in mid-September, ending the quarter at 116K.
Going Balls had a modest performance in weekly revenue, with figures hovering around $0.3K throughout the quarter, peaking at $0.5K in early July. Weekly downloads fluctuated, starting at 9.2K in late June, dropping to 6.1K in early September, and then slightly increasing to 8.1K by the end of the quarter. Weekly active users remained relatively stable, averaging around 51K to 53K.
Stumble Guys generated significant weekly revenue, starting at $21.3K in late June, dipping to $14.7K in mid-September, and then recovering to $21.1K by the end of the quarter. Weekly downloads varied, beginning at 7.6K in late June, seeing a peak of 14K in late August, and ending the quarter at 6.3K. Active users saw a decline from 109.8K in late June to 61.1K by the end of September.
Tomb of the Mask had steady weekly revenue, around $0.4K to $0.6K, with a slight peak at $0.7K in early July. Weekly downloads showed an upward trend towards the end of the quarter, increasing from 7.5K in late June to 6.9K by late September. Active users also saw growth, starting at 48.3K in late June and reaching 47.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.